antimatter dimensions guide

Make sure you actually click the 'Invert BH' button, verify your Game Speed has been divided, then enter V's Reality. Finally your autobuyers can work offline! Turn off pulsing until you're ready to use the stored time. The glyph sacrifice bonus is visually rounded to 2 decimal places, but is actually continuous, so you can do one relic shard run every so often to update it. Glyph farm - errrr. Doing so will reset most of the game and disable many prior upgrades and mechanics, essentially forcing you to play a modified version of the entire game, excluding most of the reality stage of the game. So you need to either copy builds OR figure out how it works. Keep on getting remnants and Pelle rebuyables to progress, there isn't much else to do until you eternity. Antimatter is the currency used to buy dimensions Second dimensions produce First Dimensions, Third Dimensions produce Second Dimensions, etc There are eight dimensions in total There. Equip the Cursed Glyph first to prevent your Glyph count from going over 0. On mobile, you have to hold down the first dimension so it buys in singles or you can set the autobuyer to buy singles to complete this. No matter what do NOT complete EC7 or you will fail this challenge. There are also EP multipliers from Time Study 61, 121, 122, and 123. Eternity Challenges are a new type of challenges that are similar to Infinity Challenges, but the goal is to reach a specified amount of IP with a condition, then eternity. Note that it is, "Do you really need a guide for this? Teresa rechallenge effarig does not need to be perfect but it needs to have at least antimatter exponent, it's fine even if it's only 3 effects total. Later on there's a milestone that reduces Ascension's downside and you'll be gaining OoMs of DM faster. Without enough rebuyables, it will be impossible to progress beyond where you are supposed to be able to reach. By this point, you will have around 1e25 EP. button in the top right corner and the How to Play in-game guide will open) The wiki: https://antimatter-dimensions.fandom.com/wiki/Guide V-Achievements also give you 6 upgrades. Now go to teresa's perk shop and start buying the music glyphs. With the build above you don't need to do much beyond checking game from time to time to upgrade your stuff. For more IP, you may try the following: Set Dimension Boost Autobuyer to 4 max dimboosts and 6 galaxies required to always dimboost, Automatic Galaxies to 6, and Big Crunch IP to either 1.35e3 IP if you have a 32.00x IP multiplier, Or 2.70e3 if you have a 64.00x IP multiplier, and hold M or use your autoclicker, this should result in an IP/min production of about 19k/min or 38k/min depending on your multiplier. You should be able to push your fastest infinity time down to 30-35 ms. You may have to wait a while. There are also rumours of bugs where the automator skips a line of code - if this is happening to you frequently, try adding a pause 0.05s before the line you think it's skipping (I actually think that this may be a timing issue). Please update to a newer browser. You can complete it's second run (Goal: 1e2000 IP) via TD/Idle around e69 EP (30-60 minutes), and the third run (Goal: 1e2250 IP) with TD/Active (2.51e78 EP, 669TT). For studies, use pre-dilation studies (Idle not Active, 225 not 226, 223 not 234). The game may be updated at some point or another, so information in this guide may be inaccurate, outdated, etc. This field can be disabled which will make this autobuyer buy as many galaxies as it can. When you have Infinite Replicanti you can reset them for a free Galaxy, and you can do this as many times as you've bought up to the third upgrade (maximum galaxies). Matter rises 20x faster than in Challenge 11, tickspeed boost is / (tickspeed/1000)^0.0005. EC10x4 (EP: e230 EP+ (At least 1e160), 2,173TT (you can complete this challenge with less TT (2100+ TT)) | Goal: 1e3900 IP) Time Study 213 and 214 will make this completion very easy, which the increase of replicanti growth and larger sacrifice boost for 8th dimension will help get enough IP. When will it be enough? Replicanti factor for Glyph level: 0.4 > 0.4 + X [ ] - This is THE Glyph level effect. You don't have to use it with increasing IP profits. Spend the antimatter on getting the new Infinity Dimension, and then spend 1e9 IP, to unlock the 2nd Infinity Dimension. You'll get big boosts when you can buy ID7 (e250 IP) and ID8 (e280 IP) which will get you past the finish line. One other mechanic is unlocked after 5 Dimensional Boosts - Dimensional Sacrifice. Once you reach level 2 teresa you unlock Charged infinity upgrades, a major upgrade. This layer is completed once you perform an Eternity. Finally, this effect is extremely valuable for The Boundless Flow. Now that we understand how Autobuyers work mechanically, let's continue our grind to higher and higher IPs. 11,21,22,31,32,33,41,42,51,61,62,73,83,93,103,111,121,131,141,151,161,162,171,181,191,193,212,223,232,213,226,214,211|0 (3912 TT), 11,21,22,31,32,33,41,42,51,61,62,73,83,93,103,111,121,131,141,151,161,162,171,181,191,193,211,214,212,223,227,232,234|0 (4212 TT). This build is basically faster than previous and uses the most optimal builds for pushing when accounting for black holes. But as you will notice - something is likely giving much more value. This will unlock a new field in the dimension boost autobuyer called "buy max dimboosts every X seconds". I also recommend grinding extra glyphs for Teresa rechallenge. The first field determines the maximum amount of the Eighth Dimension requirement for Dimension Boosts that is auto-bought per Galaxy - You can set this to 4 Boosts, 5 Boosts, 6 Boosts and so on. The reason is because in Nameless Ones' Reality you can't get 8th dimensions, but in C10 you can get galaxies just based on your 6th Dimensions. This section is a bit RNG heavy. By continuing to save up unspent IP and buying Autobuyer upgrades past this point, you will be able to push it below a second! EC11x5 (EP: 6.62e1018, TT: same as above) | Goal: 1e1250 IP): This is the same as for 11x4, just requires even more patience (you'll eventually get enough replicanti and IP to reach the goal). Possibly getting the "Eternities are the new infinity" achievement, which doubles Eternity gain. NOTE: On the power glyphs, You need flat AD mult, not buy 10 mult! From this point, more challenges should follow: The first completion of EC8 (with TD/Idle) should be easy (you may not even need to buy IDs or replicanti upgrades at all), however, it will take a while and future completions will require more waiting (you should get used to this now). errrr and errrd should be optimal glyphs for GL right now. After you max the last 2 autobuyers, you unlock a feature that will change the game a lot. This will let ooze out a few extra levels at good speed. Using these powerful Prestige systems reset all progress up until that point, leaving you only with the new upgrade - but they are so powerful at the start of the game that it is mandatory to buy all of them. Your study tree for farm should be: time, active, 191 > 212 > 223 > 232 > 213 > 226 > 233 > 221. Around 4.7e15 Singularities and Lv 21.8k Glyphs, you can destabilize Lai'tela for the 5th time. 8 If you are close to some milestone you want - you can rush pour more. (in my opinion, this is the worst part of the game, as there is nothing to do but wait - YT kerfuffles), If you're playing in Reality, then at around 1e240~ IP, you'll be able to get the "Is this safe?" This is very helpful. Multiply Dilated Time by log10(replicanti)X [ ] - This is a bit of a confusing description, in short this gives a DT multiplier that scales linearly with your Replicanti exponent. Singularities are formed by condensing 200 DE, but if you have more than 200, the rest wont be carried over to form the next Singularity. GOTCHAS: Make sure to not have your black hole accidentally charging when it's not relevant. To get more relic shards we need to use a royal flush build - 5 different glyphs with 3 effects (rarity and level do not matter). Continue progressing and attempt to get all eternity milestones. (will reach e29 quite fast). If you can't buy any more upgrades/TTs, you probably need to do more ECs, or grind for more progress and TT if some ECs may be difficult. Out of row 3 - additional effect is the king and can be unlocked pretty early. You could have gotten it at e53 RM, but it should be even easier now. I recommend selected filter - all glyphs want 90%+ rarity and 4 effects. Because the penalty or cost of increasing a more expensive Dimension is the highest, you should focus on maxing out the highest Dimensions and making sure their costs never line up, while being less careful with lower Dimensions - even if they get as expensive as higher Dimensions, go and upgrade higher Dimensions instead. Setting update rate to 33 ms, and making a setup for grinding Eternities will be important. Once you are around 1e26 IP, there's a 1-2 hour lull of progress that begins. We don't want to bother with glyph farm for now as we need more Ra progress to get any meaningful improve to it. I managed to get 3e18 sacrifice. Teresa: errtp -> erppp (Teresa 10) -> epppp (Teresa 16). Your IP/min rate will be shooting through the roof with all of these benefits combined! E581927j/Antimatter Dimensions Grand Run; FAULSEGODS/But is antimatter good or evil; IdleSquadron/Guide to Editing; Prestige. As of the Reality Update, offline progression is now fully simulated with a lower number of ticks, which you can configure in the Options, and skip through if you don't want to wait as long. Once you eternity, you would have gotten your third strike and rift (Chaos/Disorder/Impurity). Another reference is that your infinities will be around 3.5 seconds long during this early stage which means your crunch value should be somewhere in the 1000s. Both are top tier depending on playstyle. [Because of the Tickspeed change mentioned below, the goal of the challenge has increased from 1e11111 to 1e16500 which is why 21~ galaxies was recommended. So we are currently at the point in the game, excluding grinding on-hand IP and manually grinding to reach the next part of the game, where there is no easy way to speed up challenges any further. If you plan to leave it idle overnight - have it as main tab and statistics page open, otherwise runs can sometimes lag spike and become 1.5-1.6 seconds. Replicanti multiplier power +X [ ] - This effect increases how much Replicanti affects IDs (and after Dilation, TDs). Tickspeed Autobuyer: Starts at a 0.5-second interval. 7th Dimension is quite safe, but it can conflict with Eighth Dimensions at 1e54, 1e114, 1e174, 1e234, and 1e294. Your glyph level goal should be ~1k unless it's a super high rarity one.(75%+). You can also buy the 7.81e10 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 3x -> 2x' and the 5e10 IP dimension cost multiplier -> 8x upgrade, as the Reality Update made those upgrades a lot cheaper. Antimatter Dimension multipliers X [ ] - Great early on and will make pre-eternity phase much quicker. Antimatter Dimensions r/ AntimatterDimensions. If the Dimension can't be afforded when the interval is up, it waits until it is able to buy it, which buys the Dimension and starts the interval timer again. Recommended for: Improving your future Glyphs, Glyph Sacrifice value, Measure of Forever. If you are still scratching your head, try this helper script. challenge 2: press m when at least 3 dimensions are available for purchase at once. You will see small boosts to your IP/min production for doing this, but not forever, because the superexponential cost increases for dimensions post-infinity mean that, for example, you won't need to bulk buy more than 64x eighth dimensions for a VERY long time. Glyph build: yeidd or RM. Overall had ~lvl 5k glyphs and plenty of 4 effects. Around Lv low 31k Glyphs, you can try unlocking the Imaginary Upgrade Total Termination. Clearing this challenge should also be easy, even if there's a small wait. Easy strategy: Sacrifice at a set amount that is at least double. 2) Go to autobuyers, disable bulk buy, set dimensions 1-7 to singles. However, the only thing stopping you from growing forever is that at 1.79e308 Antimatter, which is 100% of the 'Percentage until Infinity' bar growing along the bottom, you hit Infinity and have to do a Big Crunch, but this is not the end of Antimatter Dimensions. The requirement to get to Break Infinity is to get the Big Crunch autobuyer to a 0.1 second interval. Stuck? Once you have another 1e7 IP, buy Power up all dimensions based on slowest challenge run. Follow the Celestial 7 EC guide and FAQ, made by BsonHK: https://docs.google.com/spreadsheets/d/1tr0rCCMo2UIGHnBlfbQ4F8XuCztBr15n-8ch2p5JoNA/edit#gid=1642400225. Recommended for: Pre-eternity and pre-break phase especially, EC clear speed. (You can unlock the subtab before getting 1e8 IP, however.). Things I mentioned are bad in this guide might become good and things I said are good might become bad, so keep testing different Glyphs if you think things are going slowly. EC12x5 (EP: 2.66e1210, TT: 11,924 | Goal: 1e158,000 IP within 0.2 seconds (200 seconds real time)): 12x5 will most likely be the last eternity challenge competion you will have to get. Same build as last time (though your glyphs should be better now). If you get one - it will likely take a LONG time to improve it. The capacity for the multiplier doesn't require very fast times, you can have around 0.06 seconds or less if you want.). Each dimension actually produces the one before it, causing polynomial growth. The order of upgrades should go like this: 3x TP upgrade (if possible, but recommended) -> Double dilated time generation -> Galaxy threshold multiplier decrease (to prevent wasting dilated time, as it will reset). Oh and glyph weight approx ideal for me was 14/30/40/16. When you are able to pick a glyph with an EP multiplier, EU1 would have little effect, and you can prioritize other perks until you have Existentially Prolong. Perk Points: derpy. Finally, by building up the count of your highest dimension, you can Dimension Boost to unlock a higher dimension, up to the Eighth, and multiply all Dimensions up to the amount of Boosts (until 8 Boosts, where it boosts them all) by 2x multiplicatively and finally make an Antimatter Galaxy (increase the effectiveness of Tickspeed upgrades). Which translates into ~19 RM. You must have completed Eternity Challenges 11x5+12x5 before you can unlock Time Dilation, and you must have at least 12,900 TT in total (around ~e1300 EP). All of the above will happen ~1.124x (1/ (1-0.11)) multiplicatively faster by buying Tickspeed increases. 1) In study tree click on empty space to the right of study 11 for +100 TT. Time Dimensions generate time shards, which are translated into tickspeed upgrades. At 100,000,000 infinities and 70 spare TT, you can buy EC4x1 and can attempt it. After EC4, you should be able to do EC1x3, and then do EC5. Swap 224 for 223, and get 226. Sit in the optimal Dark Matter/Dark Energy buff build (edddd or edddi, no game speed buff setup needed since it's optimal for game speed already). ", making EC12 runs faster. Shouldn't take long before you want to put 100-150 there. This guide also has some terms that you may not understand (check Terminology for the terms). This should put Power up all dimensions based on slowest challenge run around at least 15000x. After reaching dilation, swap your time studies to Active (the better replicanti galaxy effect is more important than the now insignificant xIP/xEP) and 234 (also outscaled) and you should reach e4k EP. You should be able to get every challenge down to 0.69 seconds or lower, bumping Power up all dimensions based on slowest challenge run multiplier up to at least 4373x. ), Once you reach the maximum amount of Eternities required for the multiplier, you can finally stop grinding. As you upgrade autobuyer speed and bulk in the perk shop, you should be getting at first 500ms realities and soon as quick as 300ms realities! Reality complete, Analysing & experimenting. Why care about tickspeed it's not included in the cost escalator any more etc.) Galaxies gained from Dilated Time are allowed to be used (but do not count towards the total number of galaxies you need), making this an easy achievement in this stage of the game. Once you get at least 5 dimension boosts, this turns into an (almost) normal run. (Note: this is slightly harder now as the reality update made matter rise faster, but still pretty easy at this stage), Eighth Dimension Autobuyer (C8): Once you boost the first time and unlock Dimensional Sacrifice, keep doing it every time it hits double. Beating this gives a HUGE multiplier to glyph sacrifice. This entire section should have taken 4-7 days, or possibly less depending on the type of person playing (either active or idle). By the time you're back to 80 Eighth Dimensions, you have a ~9.54x bigger multiplier to all dimensions from Tickspeed, which is an equivalent ~6.8e7x multiplier to Antimatter! If you are semi active - the most important purchase becomes autobuy speed x2 which lowers the time required for reality. Shouldn't take longer than a few hours with RM/min optimised. {\displaystyle t^{64}} -> rrrrr (1e43 sac) -> rrrri (1e1000 RM). Doing this Challenge fulfills the. They are still tough to conquer, with their own difficult parts of the challenge. - Gain Infinite replicanti in. 1e23000. And congrats! (This achievement saves both replicanti amount and one replicated galaxy on infinity.). 4) If you can buy a galaxy, do so and restart from step 1. Simply remove glyphs at that point, might need to do the run manually since script will likely be too wonky. This is the hardest out of the 12, and it's strongly recommended you make frequent backup saves because it is very easy to make mistakes - which wouldn't be so bad, except 'Lose a reset' takes you back to the start of the previous reset. EC12 has a fail condition: If you cannot get enough IP in a certain amount of time, you fail the challenge. Buy everything 1e85 IP or less, then begin IC5, which can prove quite difficult, just like the Tickspeed Autobuyer Challenge, which is why there are multiple strategies on this page for you to use. Once you do finally get to unlock Time Dilation, you get a new section in the Eternity tab, and are presented with a new screen of upgrades, and are able to dilate time (which are new features). After the 2nd 3 way split, get Study 151, then 161 (162 later), then 171. EC12x4 (EP: probably between e900-e1000 EP, TT: 9,000+ | Goal: 1e146,000 IP within 0.4 seconds (400 seconds real time)): Completions of EC12 are getting harder, which the last completion limits you to only 0.2 seconds (200 seconds real time). Achievements you should have gotten by this point: This section may take a while (potentially over 1 week), so you should be active often to get more progress. Recommended for: Cosmic Conglomerate, pushing RM. Glyph builds to use in this channel outside of Ra: RM: eprrt -> erppi (Teresa 8) -> eppii/epppi (Teresa 10) -> epppi (Teresa 12/e43 sac). Get replicanti multiplier, then with 2 RM get replicanti + DT, with 3 get replicanti + TP, with 4 get replicanti + DT + TP, (If you really don't like waiting you can just reality for 1 RM and get replicanti multiplier, but dilation stuff will be slower. Before performing your first eternity, you should do all of the following: Once you have possibly done all of the above things, you can Eternity. Remember to still build up the infinities stat, if you're struggling (or build up banked infinities). {\displaystyle t^{120}} ID purchases should be on ID1. EC11 and EC12 cannot be accessed until you beat EC10 (and get the time studies necessary for EC11/12). Progress may be slow around e22 EP, as the ECs 1-4 have weak rewards. When you hit 1e1000 RM, a strange new resource and tab will unlock. Use Active or Idle for EP and TT runs. This will be a brief section as it is beyond the scope of the guide, but some advice for players going forwards with regards to Glyphs: Different effects will scale more or less well into Cel1, at which point your Realities should be considerably quicker, probably approaching the sub-1 minute real time mark (especially with both black holes running). Antimatter production exponent - yet another possible improvement to antimatter production itself. a So we can charge black hole, enter Effarig's reality, enter Eternity Challenge 10, discharge it, brute force its completion, and then beat it trivially. Hitchhiker's Guide to Reality Reality for 1.8e308 Reality Machines without having any Charged Infinity Upgrades, having any equipped Glyphs . 4 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 4, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 4 Galaxies. BUT before you do - update your reality time(check reality record section above), I managed to lower it to 20 seconds here. Generally, it's a good all-around effect because no matter what slow section of the game, this will help a bit, but it's also not specialised for anything. Our usual hybrid glyph build now 'sucks' and does essentially nothing. Having "When will it be enough?" 3. (If you followed the guide though, this is already complete, so you don't have to complete it again if you don't want to.). Eternity Challenge 9, completion 4 (5.40e87 EP, 749TT (around 740TT is fine) (Goal: 1e2500 IP): At this point, you have enough to get TS181 along with the challenge. Glyph build: ppppp (all with flat x AD and dim boost, or similar if you don't have exactly that). "8 nobody got time for that": Turn off dimension autobuyers 1-7 and Eternity. Most of the time will be tinkering time studies. Eternity Challenge 2, at least 135 Time Theorems. But time dimension and EP mult autobuyer is very neat QoL. You can also use Ra Perk Points for farming Perk Points (thanks to HELLOPERSON), though don't worry too much about it - if you put it off, there will big multipliers to perk point gains and even automatic perk point generation later on: AntimatterDimensionsAutomatorScriptFormatAABeJwVjksKwzAMRPc5hQ6ghSU5n96i9AYmcahJsIs0ci960bU5inAfEQcs6JfwV6xnrRs6TcGzbzEkYvFHusOfUvlfOcWh9Hio0a0bo0b7v0aCKJsCLKJmyYxl7YK80cCC6K8Gm0cGD2NxALrAF9gCUaDJ8kdZVvQG4Kp43NxYzU8j32W0c6Eh36KnkqcZw450aff20av1wEndOfAutomatorScript. You are a god. If your luck is bad, use what happens to work best for you. Once you have Measure of Forever it does help improve Glyph level slightly. 0) In settings, enable the "max all" bottom button. (by the way this unlocks achievement 148). The moment you complete last V challenge is the moment you unlock Ra Reality. Once you get glyph instability - you should be getting ~3.3-3.5k glyph levels with line 10 being 3s. {\displaystyle t^{8}} So, the strategy at the end of the Breaking Infinity section will not really be optimal anymore. NOTE: Due to one of the post-reality balance changes the note to EC11x5 is incorrect, as the required OoM needed to complete the challenge was reduced by 50, your EC11x5 will be quite a bit faster than 2hrs 45mins if done at the recommended time. When you first start this section, you will need some changes to your time study tree. :Make sure you have bought ts 301, enter any EC to respec studies, buy minimum tree to unlock dilation. If you're still stuck, you forgot to turn Auto-EC or ID autobuyers back on after Fabrication of Ideals! 2) Go to infinity tab > break infinity and click 'feel eternity'. Look into preparation for Nameless Reality section to see what glyphs to prepare. And if they are slightly wrong - still use them until you get better ones. Tachyon Galaxy threshold multiplier X [ ] - The other very good Dilation glyph effect, this helps push your TG total up significantly higher than it otherwise would be. Heres some fun nerd stats: Before, antimatter was growing polynomially at a At 4e18 Singularities, you unlock an autobuyer for Annihilation. Once you have at least 1e7 IP, buy Multiply infinity points from all sources by 2 x128. Don't bother going this far unless glyph rarity is good enough though. As a result it is much easier to experiment with different Glyph setups. click the 4, 5, 6, and 7 keys to quickly do dimension boosts, then buy max tickspeed or dimensional sacrifice whenever you are stuck. However, you don't stop at 1.80e308 EP, and there is more content after 1.80e308 EP. Turn off the Automator, use TS tree 11,21,31,41,51,61,72,82|0, and since you don't have TS181 remember to Crunch! where Once you are done getting good glyphs - use this build to maximize RM gain. Game speed - a passive upgrade to essentially every build, not always the best option though. Active tree is better unless you need idle for challenge. You can also upgrade max replicanti galaxies starting at 1e170 IP. Perk Points glyph build: deprt. Having a 'record' reality is important for 'replicative rapidity' bonus. The Antimatter Dimensions Discord Server can be used for help with the game. In IC4, spam 87654321 and occasionally hit M. In IC5, hold 8. Do everything in Challenges Revisited again with your new super Infinity Dimension powers. Nyan Cat - Author of many performance improvements that help the game run faster than 2 FPS. To 'use' this - copy paste the thing, click 'extended data transfer' button in automator script and then use 'import button' and paste the code. It is worth getting this now, as it becomes nigh-on impossible to get later. So, continue to get IP like before. {\displaystyle t^{2}} These time dimensions will help with production, but unlocking each one will be slow due to having to wait for EP and TT. Effarig level 8 unlocks Nameless memories. Within this era, you can do ECs in any way you want, but there is a recommended route to complete all the ECs. Assuming you have done so - you should have ~20-40k reality count and fully max out perk shop. Remember the challenges? Around beating EC10x4/EC10x5, having over 2400TT gets you all the possible time studies, up to 214. By resetting the generated amounts of all non-Eighth Dimensions, you multiply your Eighth Dimension multiplier permanently depending on how many First Dimensions you previously had. Around 1.5e10 IM, 1e74-1e75 sac, 50-52% continuum purchases and e198-e199 black hole years, you can use the Lai'tela build (ydddd) to get 80k galaxies and unlock the 4th DMD purchase (Dimensional Symmetry). Infinity Dimensions will be a very important and powerful type of Dimension as in one second you can already make about 1e150 times more antimatter! At first, you may think this is cool, but then you realize "There isn't any new content! (TS171 is useful in this challenge, after e60 EP time dimensions path will become very powerful. Active usually, idle if active loses IP multiplier too fast (idle is most useful in EC11 for example), passive is best in EC12 only due to the nature of EC12 (see late eternity challenges). (if you reached eternity before a full second bar, you will want at least e1800+ replicanti filled.). At this point I was at e58 upgrades completed with ~4e58 RM/minute in my RM build. Gets relatively better the later into a Reality you are, at least until the post 300,000 tickspeed upgrade scaling starts taking effect (it's still strong after that, though). 1 without glyph level(should be higher rarity than most others and also used for RM build). Don't waste too much time min maxing. Although it's weakened in ECs by the fourth strike, it still has a pretty strong effect. You can finish it in 5 minutes with 1e59IP). Not-so-challenging: Get the sum of Normal Challenge times under 3 minutes. Go to Dimensions > Time Dimensions. Can you get infinite IP? Finally, there is a button that lets you spend IP to reduce the current interval by 40%, finally capping at 0.1 seconds for around 64 IP (may vary depending on the autobuyer). Each upgrade will cause the price to go from 10^ (x) (for some x) to 10^ (x+y) (for a particular y). With only a +0.02 increase to the multiplier it doesn't seem like much, but remember - each upgrade stacks multiplicatively, so with more upgrades the advantage becomes more apparent. Required glyph set is 2 power/3 time. Before starting challenge - store time in etttt for a few seconds. This makes it much less complex than it might seem. 5000 RM(5e3) without glyphs - (Requires 9.12e8931 EP) a good time for this is approx when you farm 1e5 reality machines with your glyphs and have everything costing 5e4 RM or less. Fortunately it's still enough to obliterate the pre-break phase and generally speed up a lot of things pre-EC10, such as making ECs easier, letting you get more EP per eternity and push for more TTs quickly etc. Note: It is NOT necessary to do runs that take several hours like that, recommended to do runs for 1-10 minutes as that is generally more efficient, but overnight runs can be useful if they happen to be convenient. After unlocking ID3, go attempt Infinity Challenge 1. (30-60 second on decent glyph is enough) If you do however get something with over 80% - make sure to spend a bit longer since it will take LOADS of levels to beat this value on lower rarity.

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